Your kid has ideas. A game. An app. Something nobody's made yet.

The old answer was learn to code, take expensive courses and come back in two years.

The new answer is start Saturday.

Roblox: Making Your Own Game!

Build a real Roblox game, start to finish.
• 35-page illustrated guide + 10 video lessons
• 10 projects, first block to published game
• Even covers selling passes for Robux
• Ages 8–14, no experience needed
$14.99 USD

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Building Your App!

Design and build a working phone app with AI.
• Illustrated guide + video lessons
• Turn an idea into something that actually runs
• Learn to direct AI — and catch its mistakes
• Ages 8–14, no experience needed
$16.99 USD

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Coming Next...


Minecraft. Build your own website. More on the way.

New: mentoring for Junior Prompters

Some kids need a person, not a video.

Fifteen minutes a week, one-on-one, on the game or app your child is actually building. Four sessions a month, same time each week.

They bring what they're stuck on. They leave knowing the next move.

$110 a month — limited spots.

See Mentoring

The tools leveled up. Now aim higher.

Traditional coding asks a kid to memorize months of syntax to make a ball bounce. That was never the interesting part — it was the toll you paid to reach it.

The toll is gone. What's left is the idea, the design, the direction, and knowing when something's wrong. Your kid isn't a typist. They're the director.

FAQ

Does my child need coding experience?

No. We start from zero and assume nothing.

What do they need?

A computer and about an hour at a time. Roblox needs a free Roblox account.

Is this just a book?

No — it's a course. The illustrated guide plus video lessons, unlocked after purchase.

What age is this really for?

8–14. Younger kids do great with a parent nearby.

Do I need to know any of this myself?

No. Everything is written for a 10-year-old to follow on their own, and clearly enough that you can look over their shoulder and understand what's happening.

Is my kid safe using AI for this?

The AI work happens inside the projects we walk through, and anything involving accounts, uploads, or purchases is marked as a step to do with a grown-up.